Going Once
Build a World T20 XI through live auctions, manage the squad and keep the dynasty moving season after season.
Sports worlds, career modes and browser games made for the people who always want one more season.
Every game gets its own world, its own updates and eventually its own Big May address.
Build a World T20 XI through live auctions, manage the squad and keep the dynasty moving season after season.
Rewrite the league from the draft room up. Trades, free agency, progression and decades of alternate history.
Name the player from the clubs they called home. Era modes, lives, sicko mode and bragging rights included.
Draft five, build a lineup, chase titles and survive progression, regression and the next free-agency window.
Take control of a club list, manage contracts, trade picks and build through realistic future draft classes.
The whole point of Big May is that the library keeps growing. Some ideas should probably stay ideas. Ours rarely do.
Big May Games is named in memory of Josh May.
The name is meant to work two ways: as a proper studio identity for anyone discovering the games for the first time, and as a quiet nod to someone whose larger-than-life spirit deserves to keep showing up in things that bring people together.
That’s why the Joshua tree became part of the identity too. It gives the studio a mark that feels distinct, enduring and personal without needing to explain itself every time you see it.
Make good games. Give people something to come back to. Build a place they want to share with their mates.
The goal isn’t to lock the fun behind a paywall. Build games people actually want to play first — then give the people who love them a way to help keep the next update coming.
Dev notes, releases, experiments and the occasional bug that absolutely should not have survived testing.
Domain secured. Joshua tree planted. One home for the whole library.
Each title gets its own page and Big May subdomain as we move away from scattered hosting links.
Public testing, feature votes, changelogs and somewhere to tell us exactly how you broke the game.
Big May games will stay accessible. Once support is switched on, anyone who wants to chuck a few bucks toward hosting, updates and future projects can do it here.
Release clips, dev updates, new projects and proof that “one small change” can absolutely consume an entire evening.
Social links will go live as soon as the handles are claimed.